Sunday, October 25, 2015

Month three project blockouts

Here are my Month three projects I will be working on.

The first one is a box vault,

The second is an explosive device throw using a mixture of references as well as some subtle changes and follow through with motion.


Friday, October 23, 2015

Month 2 blockouts

Here are some more Animation projects I have been working on. This first one is a dual bladed, cross strike attack sequence.

Here is the female walk cycle I am working on at the moment.



Tuesday, October 20, 2015

Month 1 Refinement

Here are some playblasts of my animations and their reference videos I found on Referencereference.com

This first Playblast is a reload sequence with an M4 rifle model I acquired from Tf3dm.com
Here is that Soldier bursting through a doorway, I had a great deal of trouble in the running portion of this segment, however I feel this is turning out alright.


Tuesday, October 13, 2015

Month 1 Blockouts




Here is my first block out animation for Finals! not done, just started creating key poses that make up the movements you see.

Monday, October 5, 2015

Finals Reference

Hello everyone, I'm finally starting finals here at school. For this post I'll be showcasing the reference for what Projects I will be working on for my portfolio as an Animator. 

Thursday, July 30, 2015

Visual effects




Hello Everyone, these are my finals for Visual Effects. I am very proud of these two projects as I have fixed the render settings that were prohibiting me from making any real post effects in the end. These two projects are utilizing Particle Effects as well as Soft Bodies. Please let me know if you have any questions.

Thursday, July 23, 2015

VFX 1

Hello everyone! I have been extremely busy with classes and have not had time to upload anything on here. Any who, here is a video of my first Visual Effects project


For This video, I used Something called Rigid bodies to make the objects in the scene move and collide with each other. There are two types of these rigid bodies, Active and Passive. Active rigid bodies are objects that freely move on their own based on the computer's memory and can have an automated gravity field applied to them. Passive on the other hand are merely object types that do not move whatsoever, as they only deflect and stop active rigid bodies from moving.  The objects in my scene that only stay stationary yet rotate and pivot, are constrained by a function called rigid constraints. The constraints I used are Hinges, which allow only one axis of rotation, Nail constraints, which allow a free range of motion around a single point. Pin constraints are the last one I used in my scene. That, similar to the nail constraint, allows a free range of motion except that it requires two objects to be attached together. I used this constraint on the dominoes in my scene. I had great deal of issues when trying to render the footage on this project, so I just ended up creating a basic playblast to show the motion, Although I turned on Ambient Occlusion and Normal maps to make the scene look really nice even as a mere playblast. Stay tuned for more Visual Effects Videos.